A small shader demo collaborated with Lenba Sun. I did the scene creation, lighting and demo reel directing stuff.
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Lenba Sun:
Voronoi shader and compute shader programming. (That morphing shader shown on the frame in the middle of the room)
Lenba's Facebook: https://www.facebook.com/sunlenba
Eric Liu:
3D models, scene setup, lighting, demo reel directing
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Shader feature list:
Draw voronoi to render texture in compute shader.
Reconstruct normal from voronoi displacement render texture.
Parallax occlusion mapping creates fake displacement from voronoi.
Cell-based ripple animation for displacement and albedo.