A Screen Space Reflection (SSR) shader demo collaborated with Lenba Sun. I did the scene creation, lighting and demo reel directing stuff.
-----
Lenba Sun:
SSR shader and compute shader programming
Lenba's Facebook: https://www.facebook.com/sunlenba
Eric Liu:
Jewelry models with Blender Geometry Nodes and background cloth with cloth sim
Checker fabric material with Substance Designer
Unity scene setup, lighting, demo reel directing
-----
Feature list:
-Screen Space Reflection
Fallback to reflection probe if ray missed in SSR pass.
Gaussian pyramid for reflection color sampling with different smoothness.